1. A sequence flush; which is a sequence of five cards, and all of the same suit.
2. Fours; which is four of the five cards of the same denomination.
3. A full; which is a hand consisting of three cards of the same denomination, and two of likewise equal denomination.
4. A flush; which is all five cards of the same suit.
5. A sequence; which is all five cards not of the same suit, but all in sequence. [In computing the value of a sequence, an ace counts either as the highest or lowest card - that is, below a deuce, or above a king.]
6. Threes; which is three cards of the same denomination, but the other two of different denominations from each other
7. Two pairs.
8. One pair.
9. When a hand has neither of the above, the count is by the cards of highest value or denomination.
When parties opposed each hold a pair, the highest pair wins; and the same when each party holds threes or fours.
When each party holds two pairs, the highest pair of the two determines the relative value of the hands.
When each party holds a sequence, the hand commencing with the highest card in sequence wins; so also when two or more parties hold flushes against each other.
That full counts highest of which the three cards of the same denomination are highest. The two cards of the same denomination help only to constitute the full, but do not add to the value of the hand.
When hands are equal so far that each party holds a pair - or two pairs of exactly the same value, then the next highest card or cards in each hand must be compared with the next highest card or cards in the other hand to determine which wins.
In case of the highest hands (which very seldom occurs) being exactly equal, the pool is divided.
The main elements of success in the game are: (1) good luck; (2) good cards; (3) plenty of cheek; and (4) good temper.
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2. Fours; which is four of the five cards of the same denomination.
3. A full; which is a hand consisting of three cards of the same denomination, and two of likewise equal denomination.
4. A flush; which is all five cards of the same suit.
5. A sequence; which is all five cards not of the same suit, but all in sequence. [In computing the value of a sequence, an ace counts either as the highest or lowest card - that is, below a deuce, or above a king.]
6. Threes; which is three cards of the same denomination, but the other two of different denominations from each other
7. Two pairs.
8. One pair.
9. When a hand has neither of the above, the count is by the cards of highest value or denomination.
When parties opposed each hold a pair, the highest pair wins; and the same when each party holds threes or fours.
When each party holds two pairs, the highest pair of the two determines the relative value of the hands.
When each party holds a sequence, the hand commencing with the highest card in sequence wins; so also when two or more parties hold flushes against each other.
That full counts highest of which the three cards of the same denomination are highest. The two cards of the same denomination help only to constitute the full, but do not add to the value of the hand.
When hands are equal so far that each party holds a pair - or two pairs of exactly the same value, then the next highest card or cards in each hand must be compared with the next highest card or cards in the other hand to determine which wins.
In case of the highest hands (which very seldom occurs) being exactly equal, the pool is divided.
The main elements of success in the game are: (1) good luck; (2) good cards; (3) plenty of cheek; and (4) good temper.
For more information about draw poker and other exciting casino gambling games visit our site at http://www.top10online.com
